Journal Entry 1


Date: 4.3.2023

Activity: Thought out & mostly finished the level layout.

Notes: I found it quite difficult to come up with an idea of the level layout from scratch because of the many ways I could undertake.

Invested time: 1 hour 45 minutes

Outcome: Mostly complete level layout


Date: 5.3.2023

Activity: Added complete level implementation, completed the design page.

Notes: It was easier to think out the remaining parts of the design once I already had a quite clear idea of how the level should look. I also realized using Inkscape for these designs is quite a good idea.

Invested time: 1 hour 30 minutes

Outcome: One-page level design uploaded to this itch.io page

Files

design.png 3 MB
Mar 05, 2023

Get Project A

Comments

Log in with itch.io to leave a comment.

Good job :) Overall I like the design, though it might turn out to be a bit too big.

Important question - how will speed ups affect jumps? Did you take this into consideration when designing? And following on that - when will the player loose these power ups? On acid respawn or full respawn?

Regarding the design document itself - I like the legends, though you could definitely work on the layout of the page. As it stands you have a lot of white space left while most of the text is so small its unreadable (This might've worked better on paper, but then that is a waste of paper to go for font size readable at A2 while not properly using the space of the page).