Journal Entry 1
Project A » Devlog
Date: 4.3.2023
Activity: Thought out & mostly finished the level layout.
Notes: I found it quite difficult to come up with an idea of the level layout from scratch because of the many ways I could undertake.
Invested time: 1 hour 45 minutes
Outcome: Mostly complete level layout
Date: 5.3.2023
Activity: Added complete level implementation, completed the design page.
Notes: It was easier to think out the remaining parts of the design once I already had a quite clear idea of how the level should look. I also realized using Inkscape for these designs is quite a good idea.
Invested time: 1 hour 30 minutes
Outcome: One-page level design uploaded to this itch.io page
Files
design.png 3 MB
Mar 05, 2023
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mff-gdintro-2023-a
More posts
- Journal Entry 3Mar 21, 2023
- Journal Entry 2Mar 14, 2023
Comments
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Good job :) Overall I like the design, though it might turn out to be a bit too big.
Important question - how will speed ups affect jumps? Did you take this into consideration when designing? And following on that - when will the player loose these power ups? On acid respawn or full respawn?
Regarding the design document itself - I like the legends, though you could definitely work on the layout of the page. As it stands you have a lot of white space left while most of the text is so small its unreadable (This might've worked better on paper, but then that is a waste of paper to go for font size readable at A2 while not properly using the space of the page).