Journal Entry 2
Date: 2.4.2023
Activity: Completed level overlay & some enemy spawners were set up.
Notes: To implement the platform accessibility and the range properly, player jump height was made a bit higher than usual. This doesn't violate the level design.
Invested time: 2 hours
Date: 3.4.2023
Activity: Added lighting & decorations. Implemented checkpoints and enemy spawners.
Notes: The middle checkpoint might not be reached by the player (it is reachable, but the player has no need to pass through that checkpoint). It is caused by removing the powerup zone, which was there before (and made the player pass through that checkpoint), but was deleted from the design as a part of implementing the design feedback.
Invested time: 2 hours
Date: 4.4.2023
Activity: Changed controls so they correspond with the design. Added control for respawn. Added teleport from the end portal. Finished the project
Notes: Shooting control change proved senseless. First it was made so because custom shooting system implementation was expected (using powerups) - with removal of powerups, the default shooting system could be (and was) used. The teleport only indicates the player that he's completed the level.
Invested time: 1 hour
Outcome: Finished game build of Project B, available on this site as Project B.zip
Files
Get Project B
Project B
mff-gdintro-2023-b
More posts
- Journal Entry 3Apr 14, 2023
- Journal Entry 1Mar 28, 2023
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