Journal Entry 2


Date: 23.2.2023

Activity:

- Downloaded the 2D game kit

- Completed the tutorial

- Created the first level (mostly while doing the tutorial)

- Began working on the second level 

Notes:

- I found the node system and the tools for the enemy vision interesting. I am just not sure whether these are Unity features or they are just scripted tools.

- Sometimes, the pushable box didn't do any fall damage to the enemy even though everything was set up properly. What helped was deleting the pushable box and making another one all over again (this bug occured multiple times on multiple boxes, even the remade ones that were working for a time).

- The first level mostly reflects the tutorial, so there was no much designing (the aim was basically to feature the "basic stuff")

Invested hours:

- Importing the kit: 20 minutes

- Tutorial + making the core level 1: 1 hour

- Level 2: 1 hour 30 minutes

Outcome:

- Almost done level 1

- The base of level 2


Date: 24.2.2023

Activity:

- Decorated level 1

- Finished most of level 2

Notes:

- In this level, i tried to cover some of the possible approaches to the game (more "interaction-oriented" approach, a "shooter-jumper" or a bit more "scripted" approach).

- I tried to use checkpoints, but I didn't figure out how exactly do they work (as passing through them didn't activate them).

- I also tried to put at least a minimal decoration to the levels, as the plain tilemap looks kinda "dead" otherwise (tbh that took me a fine portion of the invested time, as I am not that much of a level artist :D).

- I used spawners for enemies, because when the enemies and the player die, the level becomes "empty" when the player respawns.

- I focused on spawning a reasonable number of enemies spread equally across the level

Invested time:

- Decorating level 1: 30 minutes

- Level 2: 2 hours

Outcome:

- Completely realised the idea for level 2 (gameplay-wise)


Date:25.2.2023

Activity:

- Finished levels 1 and 2

- Added text hints

- Made a game build

Notes:

- When testing the player view (what player sees and what (s)he does not), I found it better to test it on the built game, as the Unity Game camera isn't much representative (I split the main screen and the camera scales with the Game window resolution)

Invested time:

- Finishing & building: 2 hours

Outcome:

- A 2-level game build published on itch.io (2.zip)

Files

2.zip 92 MB
Feb 25, 2023

Get Project T

Comments

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The enemy vision is a scripted feature of the 2D game kit, I'm pretty sure :)
Is the character supposed to teleport after picking up the health pack under the passable platform? It surprised me D:
But good job!! I got stuck on the giant door so I didn't finish it, but I like the work you put into this assignment :)